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Working with Vulkan

So, work on Fluxions 4.0 has begun. I started out by digging into Kristian Høgsberg Kristensens’ vkCube source code. I think he did a good job laying out all the essential pieces. Vulkan like OpenGL is a C library at heart. Instead of many state calls, you need to fill in data structures with all […]

Posted byJonathan Metzgar2020-04-022020-04-03Posted inGraphics RenderingTags: fluxions, graphics engine, rendering, VulkanLeave a comment on Working with Vulkan

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