Working with Vulkan

So, work on Fluxions 4.0 has begun. I started out by digging into Kristian Høgsberg Kristensens’ vkCube source code. I think he did a good job laying out all the essential pieces. Vulkan like OpenGL is a C library at heart. Instead of many state calls, you need to fill in data structures with all …

Fluxions Engine 3.0: The History of a Research Graphics Engine

The first graphics engine I wrote was in the late 1990s which I originally named KA3D — short for Kick-Ass 3D. But, I couldn’t commit to this name because it had a slight hint of profanity which I am generally uncomfortable with. So I changed it to Fluxions after the Method of Fluxions which Isaac …