Using an Entity Component System with Python and SQLite3

In the last blog post, I introduced entity component systems with some C++ template code to help out with safe typecasting. In this blog post, I want to share my experiment using Python and SQLite3 to implement the database structure I read about in Adam Martins’ blog. I have not had the opportunity to test […]

Fluxions Engine 3.0: The History of a Research Graphics Engine

The first graphics engine I wrote was in the late 1990s which I originally named KA3D — short for Kick-Ass 3D. But, I couldn’t commit to this name because it had a slight hint of profanity which I am generally uncomfortable with. So I changed it to Fluxions after the Method of Fluxions which Isaac […]