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	<title>microwerx&#039;s website</title>
	<atom:link href="http://mfactorgames.com/WordPress/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://mfactorgames.com/WordPress</link>
	<description>guitar stuff and computer graphics stuff!</description>
	<lastBuildDate>Sun, 25 Mar 2012 17:52:02 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>King James Bible EPUB E-Book (the first decent one!)</title>
		<link>http://mfactorgames.com/WordPress/?p=227</link>
		<comments>http://mfactorgames.com/WordPress/?p=227#comments</comments>
		<pubDate>Tue, 07 Jun 2011 18:03:56 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=227</guid>
		<description><![CDATA[Version 1.0 of my EPUB file of the King James Version of the bible is available for download: kjv.epub It has a built-in two level table of contents linking book and chapter for easy navigation. It also includes the Epistle &#8230; <a href="http://mfactorgames.com/WordPress/?p=227">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Version 1.0 of my EPUB file of the King James Version of the bible is available for download: <a title="KJV.EPUB" href="http://www.mfactorgames.com/kjv/kjv.epub" target="_blank">kjv.epub</a></p>
<p>It has a built-in two level table of contents linking book and chapter for easy navigation. It also includes the Epistle Dedicatory and the Translation to the Readers. If there are any errors in the content, please feel free to post a comment. I plan on continue working on this EPUB file in the future and I will post news on my website. I tested it on my Sony Reader and the Table of Contents may be accessed by choosing Option-&gt;Go To-&gt;Table of Contents. In the future, this will follow the title page.</p>
<p>Please don&#8217;t post comments complimenting me. I prefer to give all the Glory and Honor to the LORD JESUS CHRIST and I hope that you do too.</p>
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		<title>The Guitar of My Dreams</title>
		<link>http://mfactorgames.com/WordPress/?p=168</link>
		<comments>http://mfactorgames.com/WordPress/?p=168#comments</comments>
		<pubDate>Sat, 25 Sep 2010 08:55:39 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=168</guid>
		<description><![CDATA[I have always wanted a Wine Red Les Paul Standard and it looks like Christmas will be that day! I just changed the tuners over to nickel ones and I think it looks pretty spiffy. I have some before and &#8230; <a href="http://mfactorgames.com/WordPress/?p=168">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I have always wanted a Wine Red Les Paul Standard and it looks like Christmas will be that day!  I just changed the tuners over to nickel ones and I think it looks pretty spiffy.  I have some before and after pictures along with my Gibson Explorer in the background.<br />
<a href="http://mfactorgames.com/WordPress/wp-content/uploads/2010/09/0221.jpg" rel="lightbox[168]"><img src="http://mfactorgames.com/WordPress/wp-content/uploads/2010/09/0221-200x300.jpg" alt="" title="022" width="200" height="300" class="alignnone size-medium wp-image-184" /></a><a href="http://mfactorgames.com/WordPress/wp-content/uploads/2010/09/0261.jpg" rel="lightbox[168]"><img src="http://mfactorgames.com/WordPress/wp-content/uploads/2010/09/0261-200x300.jpg" alt="" title="026" width="200" height="300" class="alignnone size-medium wp-image-185" /></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AJAX King James Bible</title>
		<link>http://mfactorgames.com/WordPress/?p=164</link>
		<comments>http://mfactorgames.com/WordPress/?p=164#comments</comments>
		<pubDate>Wed, 16 Jun 2010 08:16:38 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=164</guid>
		<description><![CDATA[My first web application ever!? I&#8217;ve written an AJAX King James Bible which may be viewed at http://www.mfactorgames.com/kjv/.? The reference bible is the Cambridge Bible.? If you spot any errors, please contact me so I can fix them.? Thanks!]]></description>
			<content:encoded><![CDATA[<p>My first web application ever!? I&#8217;ve written an AJAX King James Bible which may be viewed at <a href="http://www.mfactorgames.com/kjv/">http://www.mfactorgames.com/kjv/</a>.? The reference bible is the Cambridge Bible.? If you spot any errors, please contact me so I can fix them.? Thanks!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Meet My Mesa/Boogie Family</title>
		<link>http://mfactorgames.com/WordPress/?p=98</link>
		<comments>http://mfactorgames.com/WordPress/?p=98#comments</comments>
		<pubDate>Sat, 16 Jan 2010 14:39:26 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=98</guid>
		<description><![CDATA[Here are my guitar amplifiers. Meet The Master, Jack, and The Little Boogie That Can. The Master would be the Mark 5. Jack would be the Road King II. And The Little Boogie That Can would be the Express 5:50.]]></description>
			<content:encoded><![CDATA[<p>Here are my guitar amplifiers.  Meet <em>The Master</em>, <em>Jack</em>, and <em>The Little Boogie That Can</em>.</p>
<p>The Master would be the Mark 5.<br />
Jack would be the Road King II.<br />
And The Little Boogie That Can would be the Express 5:50.</p>
<p><a href="http://www.mfactorgames.com/images/boogie2010_1.jpg" rel="lightbox[98]"><img src="http://www.mfactorgames.com/images/boogie2010_small_1.jpg" alt="Mesa/Boogie Mark 5 Head and Rectifier 2x12 Cabinet" /></a></p>
<p><a href="http://www.mfactorgames.com/images/boogie2010_2.jpg" rel="lightbox[98]"><img src="http://www.mfactorgames.com/images/boogie2010_small_2.jpg" alt="Mesa/Boogie Mark 5 Head" /></a></p>
<p><a href="http://www.mfactorgames.com/images/boogie2010_3.jpg" rel="lightbox[98]"><img src="http://www.mfactorgames.com/images/boogie2010_small_3.jpg" alt="Mesa/Boogie Rig Picture 1" /></a></p>
<p><a href="http://www.mfactorgames.com/images/boogie2010_4.jpg" rel="lightbox[98]"><img src="http://www.mfactorgames.com/images/boogie2010_small_4.jpg" alt="Mesa/Boogie Rig Picture 2" /></a></p>
<p><a href="http://www.mfactorgames.com/images/boogie2010_5.jpg" rel="lightbox[98]"><img src="http://www.mfactorgames.com/images/boogie2010_small_5.jpg" alt="Mesa/Boogie Mark 5 Head" /></a></p>
<p><a href="http://www.mfactorgames.com/images/boogie2010_6.jpg" rel="lightbox[98]"><img src="http://www.mfactorgames.com/images/boogie2010_small_6.jpg" alt="Mesa/Boogie Road King II Head" /></a></p>
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		<title>Ron Kirn Surf Green Stratocaster Update #3</title>
		<link>http://mfactorgames.com/WordPress/?p=97</link>
		<comments>http://mfactorgames.com/WordPress/?p=97#comments</comments>
		<pubDate>Mon, 30 Nov 2009 19:36:15 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=97</guid>
		<description><![CDATA[Here are some final shots of my Surf Green Guitar. Go Ron Kirn! I&#8217;ll post some of my own when I get it in (probably later this week).]]></description>
			<content:encoded><![CDATA[<p>Here are some final shots of my Surf Green Guitar.  Go Ron Kirn!  I&#8217;ll post some of my own when I get it in (probably later this week).</p>
<p><a href="http://www.mfactorgames.com/images/20091129_001.JPG" rel="lightbox[97]"><img src="http://www.mfactorgames.com/images/20091129_001_Small.JPG"/></a><br />
<a href="http://www.mfactorgames.com/images/20091129_002.JPG" rel="lightbox[97]"><img src="http://www.mfactorgames.com/images/20091129_002_Small.JPG"/></a><br />
<a href="http://www.mfactorgames.com/images/20091129_003.JPG" rel="lightbox[97]"><img src="http://www.mfactorgames.com/images/20091129_003_Small.JPG"/></a><br />
<a href="http://www.mfactorgames.com/images/20091129_004.JPG" rel="lightbox[97]"><img src="http://www.mfactorgames.com/images/20091129_004_Small.JPG"/></a><br />
<a href="http://www.mfactorgames.com/images/20091129_005.JPG" rel="lightbox[97]"><img src="http://www.mfactorgames.com/images/20091129_005_Small.JPG"/></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ron Kirn Surf Green Stratocaster Update #2</title>
		<link>http://mfactorgames.com/WordPress/?p=94</link>
		<comments>http://mfactorgames.com/WordPress/?p=94#comments</comments>
		<pubDate>Fri, 27 Nov 2009 13:29:01 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=94</guid>
		<description><![CDATA[My guitar has been painted and polished. The electronics are pretty much done. I have to say that Ron Kirn is the man! Here are some nice shots.]]></description>
			<content:encoded><![CDATA[<p>My guitar has been painted and polished.  The electronics are pretty much done.  I have to say that Ron Kirn is the man!  Here are some nice shots.</p>
<p><a href="http://www.mfactorgames.com/images/20091127_001.JPG" rel="lightbox[94]"><img src="http://www.mfactorgames.com/images/20091127_001_Small.JPG"/></a><br />
<a href="http://www.mfactorgames.com/images/20091127_002.JPG" rel="lightbox[94]"><img src="http://www.mfactorgames.com/images/20091127_002_Small.JPG"/></a><br />
<a href="http://www.mfactorgames.com/images/20091127_003.JPG" rel="lightbox[94]"><img src="http://www.mfactorgames.com/images/20091127_003_Small.JPG"/></a><br />
<a href="http://www.mfactorgames.com/images/20091127_004.JPG" rel="lightbox[94]"><img src="http://www.mfactorgames.com/images/20091127_004_Small.JPG"/></a></p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Inter-Galactic Fuzzitron</title>
		<link>http://mfactorgames.com/WordPress/?p=85</link>
		<comments>http://mfactorgames.com/WordPress/?p=85#comments</comments>
		<pubDate>Thu, 22 Oct 2009 06:17:10 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=85</guid>
		<description><![CDATA[Here&#8217;s my latest and greatest fuzz pedal. Betcha can&#8217;t find it anywhere!]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.mfactorgames.com/uccs/fuzzitron.jpg' alt='Inter-Galactic Fuzzitron' class='alignnone' /></p>
<p>Here&#8217;s my latest and greatest fuzz pedal.  Betcha can&#8217;t find it anywhere!</p>
]]></content:encoded>
			<wfw:commentRss>http://mfactorgames.com/WordPress/?feed=rss2&#038;p=85</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ROBOT &#8211; Denavit-Hartenberg Parameter Visualization</title>
		<link>http://mfactorgames.com/WordPress/?p=84</link>
		<comments>http://mfactorgames.com/WordPress/?p=84#comments</comments>
		<pubDate>Wed, 21 Oct 2009 02:02:04 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Hobbies]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Denavit]]></category>
		<category><![CDATA[GLUT]]></category>
		<category><![CDATA[Hartenberg]]></category>
		<category><![CDATA[Notation]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Parameter]]></category>
		<category><![CDATA[ROBOT]]></category>
		<category><![CDATA[Visualization]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=84</guid>
		<description><![CDATA[I wrote a little program that visualizes the Denavit-Hartenberg notation parameters alpha, theta, length, and distance. It is written in C++ for OpenGL and GLUT. I have some win32 binaries that you can download. The source is written for Windows, &#8230; <a href="http://mfactorgames.com/WordPress/?p=84">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I wrote a little program that visualizes the Denavit-Hartenberg notation parameters alpha, theta, length, and distance.  It is written in C++ for OpenGL and GLUT.  I have some win32 binaries that you can download. The source is written for Windows, but it probably will work with any other OS that supports OpenGL and GLUT.  The sln file for Visual C++ 2008 is included.</p>
<p><a href="http://www.mfactorgames.com/images/20091020_ROBOT_Large.png" rel="lightbox[84]"><img src="http://www.mfactorgames.com/images/20091020_ROBOT_Small.png" alt="Denavit Hartenberg Parameter Visualization ROBOT Screenshot" /></a></p>
<p><a href="http://www.mfactorgames.com/downloads/20091020_ROBOT_win32.zip">ROBOT Win32 Binaries (115KB)</a><br />
<a href="http://www.mfactorgames.com/downloads/20091020_ROBOT_source.zip">ROBOT Source (VC++ 2008) (8KB)</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Ron Kirn Surf Green Stratocaster</title>
		<link>http://mfactorgames.com/WordPress/?p=83</link>
		<comments>http://mfactorgames.com/WordPress/?p=83#comments</comments>
		<pubDate>Thu, 24 Sep 2009 21:01:29 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=83</guid>
		<description><![CDATA[Here are pictures of my guitar that is being made for me.]]></description>
			<content:encoded><![CDATA[<p>Here are pictures of my guitar that is being made for me.</p>
<p><a href="http://www.mfactorgames.com/images/20090915_DSC_0015.JPG" rel="lightbox[83]"><img src='http://www.mfactorgames.com/images/20090915_DSC_0015_small.JPG' alt='Ron Kirn Surf Green Stratocaster'/></a><br />
<a href="http://www.mfactorgames.com/images/20090915_DSC_0018.JPG" rel="lightbox[83]"><img src='http://www.mfactorgames.com/images/20090915_DSC_0018_small.JPG' alt='Ron Kirn Surf Green Stratocaster'/></a><br />
<a href="http://www.mfactorgames.com/images/20090924_DSC_0038.JPG" rel="lightbox[83]"><img src='http://www.mfactorgames.com/images/20090924_DSC_0038_small.JPG' alt='Ron Kirn Surf Green Stratocaster'/></a><br />
<a href="http://www.mfactorgames.com/images/20090924_DSC_0039.JPG" rel="lightbox[83]"><img src='http://www.mfactorgames.com/images/20090924_DSC_0039_small.JPG' alt='Ron Kirn Surf Green Stratocaster'/></a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Algorithm to Perform CSG on Two Polygon Models</title>
		<link>http://mfactorgames.com/WordPress/?p=67</link>
		<comments>http://mfactorgames.com/WordPress/?p=67#comments</comments>
		<pubDate>Tue, 22 Jul 2008 20:32:21 +0000</pubDate>
		<dc:creator>microwerx</dc:creator>
				<category><![CDATA[Public]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://mfactorgames.com/WordPress/?p=67</guid>
		<description><![CDATA[Here is an algorithm I came up with to do CSG merge of two polygonal models. It is necessary to build a BSP tree of both models A and B although you don&#8217;t need to split the polygons to insert, &#8230; <a href="http://mfactorgames.com/WordPress/?p=67">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Here is an algorithm I came up with to do CSG merge of two polygonal models.  It is necessary to build a BSP tree of both models A and B although you don&#8217;t need to split the polygons to insert, just use the plane equations.  I think that the time complexity is O(N^2).  The first half is O(N^2) while the second is O(N log N).  More to follow (probably a beautifully large paper!).</p>
<p>A is a linked list, B is a linked list</p>
<pre>
1. Split Intersecting Polygons
for Pa in A do
	for Pb in B do
		if (Pb has been intersected)
			continue
		if Pa intersects Pb do
			Split Pa against Pb and store as Pa_in and Pa_out
			Split Pb against Pa and store as Pb_in and Pb_out
			// Pa_in means Pa inside of B
			// Pa_out means Pa outside of B
			Mark Pa as "split"
			Mark Pb as "split"

			Add Pa_in to A
			Add Pa_out to A
			Add Pb_in to B
			Add Pb_out to B
		end
	end
end

2. Split into 4 sets: A_minus_B, B_minus_A, A_intersect_B, A_union_B
for Pa in A do
	If Pa has been intersected
		continue
	if Pa is inside of B
		Add -Pa to B_minus_A
		Add -Pa to A_intersect_B
	else
		Add Pa to A_minus_B
		Add Pa to A_union_B
	end
end

for Pb in B do
	If Pb has been intersected
		continue
	if Pb is inside of A
		Add -Pb to A_minus_B
		Add -Pb to A_intersect_B
	else
		Add Pb to B_minus_A
		Add Pb to A_union_B
	end
end
</pre>
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